Nathaniel Riley 3D Character Artist
Nathaniel Riley
3D Character Artist
Portfolio
Character Works
Other Works
About Me
I have always loved playing video games. One of my earliest memories is unwrapping the Nintendo 64 on a Christmas morning. Gaming has been in my life since then. Somewhere along the way, I decided to give back to that same industry I love.
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I focus on character modeling because I feel like characters are one of the most important parts of a game. From simple to complex, characters are something the player is always looking at. It also allows me to explore various kinds of modeling and that allows me to advance my skills even further.
Bio
Software
Skills
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Humanoid Organic Modeling
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Hard Surface Modeling - to model props for the characters
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Texturing - realistic or stylized textures
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Retopology - Retopologizing scultpted characters for implementation into a game engine
Fuquay Varina, NC